Mage: The Ascension - Hawthorne Heights
Time is the Sphere presiding over all order of events past, present, and future.
A highly appealing Sphere, riddled with Paradox, Time allows a strange array of utility with unusual effects.
Time is not typically capable of dealing damage directly.
Correspondence and Time cannot directly influence one another’s energy.
Time 1 – Dedicant
- Sense flow of time (tell if time has been altered, see time moving slower or faster in places)
- Scry into the past and future at most a few days
- Initiates of Time are more acutely aware of how long it takes to perform an action or task, because of this Initiates of Time are almost never late to anything with exception of interference.
Time 2 – Initiate
- Speed and Slow time of simple patterns and self (Matter, Forces – make a bullet slow down, cause a fire to burn faster etc.)
- Scry the future and past at most a few months
- Correct anomalies in time
- Create Time Ward (prevent scrying/Time Effects on a 1 to 1 ratio – deplete after defense)
- Time leap back or forward at most half a day (safely)
Time 3 – Disciple
- Speed and slow time of intermediate patterns (Life, Spirit, Mind – i.e. grant a person or spirit an additional action in a round, help someone to solve a complex equation faster.)
- Scry the future and past at most a couple of years
- Time leap back or forward at most 2 weeks (safely)
- Control time in simple patterns (Matter, Forces – freeze the bullet, create a fire in the past)
- Create Time Shield (prevent scrying/Time Effects on a 1 to 1 ratio – do not deplete after defense)
- Disciples of Time benefit from enhanced sense of timing (-1 diff to any mundane roll that requires precise timing -i.e. jumping from a moving vehicle, shooting a moving target)
Time 4 – Adept
- Speed and slow time of advanced patterns (Prime, Entropy – i.e. hasten the flow of Quintessence in a Node, slow the effects of a curse corrupting someone’s Pattern)
- Control time in intermediate patterns (Life, Spirit, Mind – i.e. send spirits and people through time, send thoughts and feelings across time)
- Scry forward or backward at most 5-10 years
- Time leap backwards and forwards 6 months (safely)
- Create Time Portal (take any Pattern, as is, through time leaving a gate behind)
Time 5 – Master
- Freeze time completely, walking in the space between moments
- Scry forward or backward indefinitely
- Time leap backwards or forwards 1-2 years (safely)
- Control time in advanced Patterns (Prime, Entropy – i.e. opening a Node in the past, sending a curse to the future)